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1. Announcement:Carnyx release - Issues - in EVE Information Portal [original thread]
So My Catalyst, my Taranis and my Thorax are all black (with some lighting and decals) - and the Catalyst Shows clear signs of miner bumping, it's big nacelle is all deformed. When jumping, I sometimes lose the warp tunnel, the gate-cloaking and a...
- by Gonder Jaan - at 2015.06.18 22:43:29
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2. Emergency Jump - in Player Features and Ideas Discussion [original thread]
Once you hit structure, an emergency jump can be initiated - this could either be a built-in function, a rig, or a module (secret Technology now entering the market ...). Once started, there is no way back. After a given time (10 sec, can be low...
- by Gonder Jaan - at 2014.08.04 18:10:00
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3. Naming Jump Clones - in Player Features and Ideas Discussion [original thread]
+1
- by Gonder Jaan - at 2014.05.11 13:23:00
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4. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
+1 definitely. Getting lost and stumbling upon things ... perfect (how to log out -> RL?) Creates interesting new niches for solar Systems and therefore creates more diversity (besides industrial or mining hubs, low-sec gate Systems ...) Would ...
- by Gonder Jaan - at 2014.05.11 13:20:00
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5. New Profession: Hacking / Infiltrator - in Player Features and Ideas Discussion [original thread]
Dolorous Tremmens wrote: Gonder Jaan wrote: Good about POS - then let's limit it to that point. And, of course, locking down all that hubs would be very interesting, or? But as I said before, I agree basically with OP. But it makes the id...
- by Gonder Jaan - at 2014.01.23 20:00:00
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6. New Profession: Hacking / Infiltrator - in Player Features and Ideas Discussion [original thread]
Noxisia Arkana wrote: It may be a valid gameplay suggestion. I'm generally against gameplay that encourages general dickery. There might be something you could do with this, I would consider security losses, reducing the scope of things you ca...
- by Gonder Jaan - at 2014.01.23 19:59:00
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7. New Profession: Hacking / Infiltrator - in Player Features and Ideas Discussion [original thread]
Dolorous Tremmens wrote: Holy crap, such a HUGE range of abilities for a slap on the wrist? Messing with peoples pos access? you change access while someones in there, they get ejected out, and you're hm.. unfindable except for scan, but wait...
- by Gonder Jaan - at 2014.01.23 19:52:00
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8. New Profession: Hacking / Infiltrator - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: The idea was fine until you reached POSs... then it became OP (overpowered). "Hey guys! Lets steal everything in this POS!" "But we don't have the ships to take it down!" "Sure we do! Just slap some modules on insured friga...
- by Gonder Jaan - at 2014.01.23 19:45:00
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9. New Profession: Hacking / Infiltrator - in Player Features and Ideas Discussion [original thread]
A, thanks for the explanation of "OP". I agree that it might get a bit too big, given the numbers of people running around, if not balanced well, or scaled down after some discussion. It would be a kind of weapon (instead of blowing you simply to ...
- by Gonder Jaan - at 2014.01.23 19:43:00
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10. New Profession: Hacking / Infiltrator - in Player Features and Ideas Discussion [original thread]
Now what does OP mean? And why "stupidly so"? I just don't get the message, I believe ...
- by Gonder Jaan - at 2014.01.23 19:30:00
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11. New Profession: Hacking / Infiltrator - in Player Features and Ideas Discussion [original thread]
OP?
- by Gonder Jaan - at 2014.01.23 19:24:00
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12. New Profession: Hacking / Infiltrator - in Player Features and Ideas Discussion [original thread]
Just an idea, of course ... Remark: Below already an discussion about OP and breaking the game started , so I pick up the proposal to edit this list and add for the points where it might have gone over-the-tops Talor Barndan is making hi...
- by Gonder Jaan - at 2014.01.23 19:10:00
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13. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
An intel disruptor that deactivates the identification colors & symbols in overview & HUD (blue, suspect, corp ...). Should be interesting when in "dangerous" Null-Sec nobody can identify blues for a given time anymore . Kind of a strong ...
- by Gonder Jaan - at 2013.12.23 19:33:00
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